Electric unit EN76
This is the source page. This page is not allowed for translation. |
The following article is about the EN76/EN96 (Pesa Elf) electrical unit.
Real unit
Elf (Electric Low Floor) is an electric multifunctional unit developed by the Polish rolling stock manufacturer Pesa SA. It is designed for suburban and regional transport, where the platform height is 55 cm. It is based on earlier EMU designs called ED59 and ED74. Pesa Elf was exhibited at the InnoTrans 2010 trade fair.
In 2016, a new version of Elf 2 was introduced with a new design, and in 2019, Elf.eu was introduced - a multisystem version aimed at EU markets [1].
Unit parameters
Traction | Electric | Maximum power | 1600–3200 kW |
---|---|---|---|
Number of motors | 4x400/500 kW
6x500kW 8x400 kW |
Acceleration | approx. 1m/s² |
Voltage | 3kV DC | Maximum speed | 160 Km/h |
Train interlocking | Czuwak, SHP | ETCS | No |
Unit in the game
This in-game electric unit was added in the demo and was the first unit players could play with. This unit currently only runs on passenger trains.
There are currently EN76 and EN96 in play, with EN76 running primarily around Warsaw, which has an embedded carriage, and EN96 running on the line around Katowice.
Serial numbers of unit that can be driven:
- EN76-006 (Koleje Śląskie)
- EN76-022 (Koleje Mazowieckie)
- EN96-001 (Polregio)
Basic parameters of this unit
- The maximum speed for passenger trains is 130 Km/h (if the assistant driver is in the cab the max speed is 160 Km/h)
- The maximum speed for non-passenger trains (service trains) is 130 Km/h (if the assistant driver is in the cab this speed is Vmax160 Km/h)
Interior of the locomotive
1. | Emergency brake | 22. | n/a |
2. | Radiostop | 23. | n/a |
3. | Disable radio | 24. | n/a |
4. | ZEW1 | 25. | n/a |
5. | ZEW3 | 26. | n/a |
6. | Enable radio | 27. | Pantograph front |
7. | Door control | 28. | Main Switch |
8a. | Open doors | 29. | Alerter dimming |
8b. | Close doors | 30. | Pantograph back |
9. | Step | 31. | Cruise control activation |
10. | Horn | 32. | Cabin activation |
11. | Horn (High) | 33. | Decouple |
12. | Horn (Low) | 34. | Cruise control (speed) |
13. | Whistle | 35. | Alirtightness test |
14. | Control panel lighting | 36. | Unlock brake pipe |
15. | Sanding | 37. | Brake assimilation |
16. | Vigilance button | 38. | Activate spring brake |
17. | Light dimming | 39. | Release spring brake |
18. | Washer | 40. | Drive handle |
19. | Light mode | 41. | Local brake |
20. | Wiper | 42. | Direction control |
21. | n/a | 43. | Engine room lighting |
44. | Control panel lighting |
Cold start locomotive start procedure
- Open the battery cover and switch on the batteries, then close the battery cover.
- Click on the door and enter the unit.
- Click on the cab door and enter the driver's cab.
- Click on the driver's seat and sit behind the console.
- Now activate the cab by switching the button to "cab active on one unit"
- Confirm the vigilance button.
- Raise the rear pick-up
- Wait for the power to come on.
- Turn on the HV (main power switch) - Hold the button for a few seconds.
- Wait for the unit to come back to life and the compressors to kick in.
- Click the ZEW3 button on the radio to confirm the train is ready to the dispatcher.
- Switch the train lights to the running position
- Deactivate the train's handbrake.
- Select the direction of travel of the train - Forward
- Then release the handbrake by switching to the "Release Brake" position
- Shift the controller one position forward or press the Num + key
- Hold down the brake release button, and hold the button until the braking force is at 0%.
- Now it's time to go. Move the controller forward, or press and hold the Num+ key to start the train.
- Press the vigilance button to deactivate the SHP
- Press the Num- key or move the controller back one position, the train will not accelerate but will run without power.
- Press and hold the Num- key and the unit will start braking using the electrodynamic brake. The longer the key is held, the more the unit brakes.
- After stopping, release the door lock and select which doors the passengers can open.
- Or we can open the door ourselves.
- After all the passengers have boarded, we lock the doors.
- Use the Num+ key to unblock the train.
- Press and hold the Num+ key again to add power.
Unit malfunctions
The unit currently has no malfunctions.
Gallery
Reference
- [1] - Wikipedia link